In this PFTrack Tutorial I show you how to track a 3D object in your scene using Auto Tracks, Image Modeling and Geometry Tracking. You can either track a moving camera with a static object or a static camera with a moving object.
In this Autodesk Maya 2017 tutorial I show you how to go from PFTRack to Maya 2017. How to do a camera track and solve using User Tracks and Auto Tracks in PFTrack and then how to add test objects to your scene – then how to export the camera tracking data and how to import the camera tracking data that you exported from PFTrack into Maya 2017.
You can download Maya 2017 for free from the Autodesk website using the Free Education License. You the Maya 2017 for free and you can use the Arnold renderer for free! One of the best renderers used in most Hollywood films for free!
In this tutorial I explain how to do 3d object tracking in PFTrack 2014. 3d object tracking is one of the most important and most useful effects to do in the VFX industry! Using 3d object tracking you can replace objects within your scene. You can also add to object – say you need to replace a label on a bottle, you can design the label in 3d and track that to the moving object / bottle. 3d object tracking can also be used to add scars / marks to an actor’s face. You can use object tracking to add marks / paint / bullet holes to vehicles. There are basically endless uses for 3d object tracking.
You can also combine 3d camera tracking and 3d object tracking if you need to track your camera movement, as well as a moving object within that scene… Imagine the possibilities!
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PFTrack Tutorial – How To Export From PFTrack To 3ds Max
In this tutorial I show you how to export your camera and tracking data from PFTrack into 3dsmax. You will be exporting a .ms script and then I will show you how to import this data into Autodesk 3ds Max 2012.
Please leave comments below if you have any questions regarding PFTrack or 3ds Max!
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